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CELL RUSH

Language Used - C#
Platform - Unity Engine, Visual Studio
Timeline - Dec 2020
Role - Programmer, UI Developer and Tester
Program - Games and Playable Media at UCSC
This group project was one of my assignments during our graduate program, where our goal was to implement the concepts of game design, and create a game with many mechanics and systems. In addition to this, we created a documentation that gives a postmortem analysis of our work done for the game.
Cell Rush is based on a tower defense game with the theme of the human immune system. In this game, the player will act as the controller of the immune system. Health is a cost, which can be used to deploy appropriate defense cells to attack the virus. If a virus is successfully killed, the health will be restored. The game consists of the following mechanics, which can be done at the cost of health:
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Build Tower - Player can build 4 different types of towers.
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Merging Tower - Player can merge 2 basic towers to get a more powerful tower with new functions to kill the virus.
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Upgrade Tower - A basic tower can be upgraded to do more damage.
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Demolish Tower - The tower is destroyed, and the cell space becomes empty.
As a team of 6, we worked together to make this amazing game. My roles in making the game were as follows:
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Worked on the code for tower detection(To detect nearby towers).
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Created the user interface of the game which consists of buttons(Pause/Play, Build tower, Upgrade, Merge, Destroy) and drop-down menus(Merge tower options). And linked the same to their respective functions in our code.
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Performed many playtests to understand the working of the game, and analyze errors & bugs.
While this game doesn't appear to be perfect, it is still an amazing game with great artwork and a bone-chilling background music.
KRISHNA THIRUVENGADAM | Email : king.krish5795@gmail.com
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