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ABOUT ME

I am a technical game designer with 4+ years of experience in game design and development. At Amazon Game Studios, I worked as an AI Combat Designer for the MMORPG title New World Aeternum where I focused on enemy combat and boss encounters. In 2022, I completed my Masters degree in 'Games & Playable Media' at UC Santa Cruz. 

 

My love for games had motivated me to pursue a career with video games. I am proud to have collaborated with several amazing people in this industry, and I hope to widen my skills and leadership in game development across various genres to provide players something extraordinary.

 

Outside of my work, I am an avid gamer who has played games like Dota 2, Witcher, Baldurs Gate 3, RDR2, Ghost of Tsushima, HITMAN, Tomb Raider, Age of Empires, and so on. Apart from video games I also take interest in activities like board games, Brazilian Jiu-Jitsu, cooking, travel and nature photography. 

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PROFESSIONAL PROJECTS

At AGS, I worked with the Azoth game engine (based on the Lumberyard engine) to prototype and design enemy characters with well telegraphed mechanics, along with their combat logic and damage values. I also collaborate with other teams of artists, designers, QA and engineers to create really cool boss fights that will challenge the players. 

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