
ABOUT ME
I am a technical game designer with 4+ years of experience in game design and development. At Amazon Game Studios, I worked as an AI Combat Designer for the MMORPG title New World Aeternum where I focused on enemy combat and boss encounters. In 2022, I completed my Masters degree in 'Games & Playable Media' at UC Santa Cruz.
My love for games had motivated me to pursue a career with video games. I am proud to have collaborated with several amazing people in this industry, and I hope to widen my skills and leadership in game development across various genres to provide players something extraordinary.
Outside of my work, I am an avid gamer who has played games like Dota 2, Witcher, Baldurs Gate 3, RDR2, Ghost of Tsushima, HITMAN, Tomb Raider, Age of Empires, and so on. Apart from video games I also take interest in activities like board games, Brazilian Jiu-Jitsu, cooking, travel and nature photography.


PROFESSIONAL PROJECTS
At AGS, I worked with the Azoth game engine (based on the Lumberyard engine) to prototype and design enemy characters with well telegraphed mechanics, along with their combat logic and damage values. I also collaborate with other teams of artists, designers, QA and engineers to create really cool boss fights that will challenge the players.
(click the images below to see more details of each feature)
The Last Soulwarden - Yonas Boss Fight
(Released in Oct 2023)
The Curse of Caer Dun - Umberto Boss Fight
(Released in Apr 2023)



















